Comments on: Diary Of A Madman #3 http://www.slightly-deranged.com/?p=2040 Cult Cinema And Games! Thu, 01 Oct 2015 14:30:25 +0000 hourly 1 http://wordpress.org/?v=4.1.1 By: Sean C http://www.slightly-deranged.com/?p=2040&cpage=1#comment-29828 Fri, 29 Jul 2011 14:24:43 +0000 http://www.slightly-deranged.com/?p=2040#comment-29828 It would be a very interesting concept to play as James Blackwood, acting out the events that transpired with his family. Being a fan of the Resident Evil series, I love my backstory. :-)

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By: Agustín http://www.slightly-deranged.com/?p=2040&cpage=1#comment-29623 Tue, 26 Jul 2011 13:00:39 +0000 http://www.slightly-deranged.com/?p=2040#comment-29623 You might be interested to hear that I once had plans to do a short IF prequel of Scratches. Of course, that takes time, and time is exactly what I don’t have :P

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By: Areala http://www.slightly-deranged.com/?p=2040&cpage=1#comment-29598 Tue, 26 Jul 2011 04:28:44 +0000 http://www.slightly-deranged.com/?p=2040#comment-29598 You know, the more I think about it, the more fun I think it would be to see Senscape products “ported” to Inform 7. “The Lurking Horror” creeped me out the first time I played it…with writing good enough to convey the atmosphere, I see no reason why a text adventure couldn’t be just as fun. :)

Says the girl who couldn’t make a computer say “Hello World!” without two hours of tech support and a bottle of aspirin…

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By: Sean C http://www.slightly-deranged.com/?p=2040&cpage=1#comment-29573 Mon, 25 Jul 2011 20:24:59 +0000 http://www.slightly-deranged.com/?p=2040#comment-29573 “Shady characters in dirty coats….” sounds like Night Gaunts from the Senscape forums to me. :-)

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By: Sean C http://www.slightly-deranged.com/?p=2040&cpage=1#comment-29394 Fri, 22 Jul 2011 18:14:41 +0000 http://www.slightly-deranged.com/?p=2040#comment-29394 Very nice, as every copy of the game will need the “catalog” to produce the video and sounds when need be I can see how this would be very convenient. Thank you for entertaining my curiosity. Its really awesome that you take the time out of the busy schedule you and your team keep to talk to your fans not only about the game but the development of it as well. Helps to increase the appreciation for games beyond the playability.

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